Environment Models
A collection of in-game models and the creation process. PBR workflow using Maya, Zbrush, Substance Designer/Painter for use in UE4
Concept, design, model, sculpt, texture
Concept, design, model, sculpt, texture
Concept, design, model, sculpt, texture
PBR - Albedo, Normal, Roughness
Octopus Mural for the garden - Designed and created using Zbrush and Painter
Octopus Mural for the garden - Designed and created using Zbrush and Painter
Albedo, Normal, Roughness, Metalness. Same Map for both broken and complete versions
Generic Banners with different wear levels (Substance Painter)
Environment Spaces
A collection of in-game environments in Unreal Engine 4.
Background elements (kitbashing), set dressing foreground, concept for sconces & braziers, decal creation for mud, dirt, scorch marks.
Set dressing (kitbashing walls and floor elements, modeled and textured scaffolding, banners, planks, blood/dirt/mud decals
Designed and created garden gate entrance and walls (Zbrush and Painter)
Layout, modeled and textured interior. Lighting pass in Marmoset Toolbag
Layout, modeled and textured interior. Lighting pass in Marmoset Toolbag
Environment Concepts
Concepts for props for outsourcing and In-house creation.
Concept for 3 sizes of mirror for outsourcing. Tarnished for cost and modular for variety. Can also be used as picture frames.
A variety of office stationary for outsource.
Modularly designed books. 4 sizes, 3 book styles, 2 clasps.
2 designs of anchor in the style of the game
Generic everyday chandeliers for outsourcing.
Generic everyday sconces and metal torch.