![The Shoal (before)](https://static.wixstatic.com/media/2b3d98_549634e528214a808b82f5f0f3db3264.jpg/v1/fill/w_147,h_33,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/2b3d98_549634e528214a808b82f5f0f3db3264.jpg)
Layout, optimization of shaders, flocking systems, FX. Co-ordinating and integrating elements produced by Asset, Animation, FX, Audio departments to produce an integrated visual and audio, motion control experience. Also suggesting changes and improvements for behavior and gameplay.
![The Shoal (after)](https://static.wixstatic.com/media/2b3d98_c233cc6dbb9b42cb8ffa03316d47cf78.jpg/v1/fill/w_147,h_34,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/2b3d98_c233cc6dbb9b42cb8ffa03316d47cf78.jpg)
Layout, optimization of shaders, flocking systems, FX. Co-ordinating and integrating elements produced by Asset, Animation, FX, Audio departments to produce an integrated visual and audio, motion control experience. Also suggesting changes and improvements for behavior and gameplay.
![The Hollow (before)](https://static.wixstatic.com/media/2b3d98_d1978556f69340fdac7603e8069ae05c.jpg/v1/fill/w_147,h_21,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/2b3d98_d1978556f69340fdac7603e8069ae05c.jpg)
Scene management and coordination: composition & layout, asset modeling changes, shader VFX on elk, fairies and ground leaves, candle VFX, environment animation on foliage, fiddlehead creation and animation, additional texturing and shader/material creation, optimization with Xbox One and 360, design input.
![The Hollow (after)](https://static.wixstatic.com/media/2b3d98_8810ed3dfe4e4fd8be89b92939079014.jpg/v1/fill/w_147,h_25,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/2b3d98_8810ed3dfe4e4fd8be89b92939079014.jpg)
Scene management and coordination: composition & layout, asset modeling changes, shader VFX on elk, fairies and ground leaves, candle VFX, environment animation on foliage, fiddlehead creation and animation, additional texturing and shader/material creation, optimization with Xbox One and 360, design input.
![The Shadows](https://static.wixstatic.com/media/2b3d98_4af88b82541b480bbd0056634756f6c7.jpg/v1/fill/w_147,h_29,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/2b3d98_4af88b82541b480bbd0056634756f6c7.jpg)
Asset modeling changes, lighting, additional texturing and shader/material creation on starfish, jellypods, rock bioluminescence.
![The Neighborhood](https://static.wixstatic.com/media/2b3d98_269e7c0faf75446dbd2b975245be6e03.jpg/v1/fill/w_147,h_30,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/2b3d98_269e7c0faf75446dbd2b975245be6e03.jpg)
Scene composition & layout, elephant 2D to 3D transitions, billboard design and implementation, building texture transformations, train shader transitions, UI design.
Fantasia:
Music Evolved
Art scene Co-ordinator/Environment Artist
Responsible for managing and co-ordinating the art in 5 scenes in the discovery part of the game.
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Level composition & layout
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Collaboratively worked on resolving all interactive elements in the scene
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Integration of assets into the scene
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Shader FX for UI
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Retexturing
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Concept art
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Working with Kinect