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Keeper

MORE UPDATES COMING DEC 2025:

 

Level Art: Level Art Block, Level Kits, Assets, Materials, Textures.

  • Worked for 8 months with Double Fine to develop and ship a game with a small team of 30-40 people within a short time frame.

  • Responsible for shaping Level art from simple designer white box to Art Block (L1): Key Composition, to Alpha Art (L2): Detailing & Materials, to Final Pass (L3): Polish, Foliage & Paint Strokes.

  • Collaborated closely with Art Director, VFX and Designers to craft a strange, but rich and cohesive world.

  • Expedited level asset kits by using a VR modeling pipeline to quickly prototype and test but also to produce organic and complex shapes quickly. The kits usually were sent out to asset outsourcing, but  occasionally it would be worked up to final by myself.
     

Launch Trailer Link

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