Other Work
Micellaneous work from other projects
Rock Development
Rock sculpting and process development
![Rock Sculpt I](https://static.wixstatic.com/media/2b3d98_6cdbda2142894156980471faa1b7bee3.jpg/v1/fill/w_980,h_733,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b3d98_6cdbda2142894156980471faa1b7bee3.jpg)
Z-brush sculpted, poly-painted, based around in-game tested graybox shape.
![Rock Modeling Guide I](https://static.wixstatic.com/media/2b3d98_83a53f08416f476ca5453a19dfdd3c21.jpg/v1/fill/w_980,h_752,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b3d98_83a53f08416f476ca5453a19dfdd3c21.jpg)
Instructions for rock modeling and unwrapping
![Rock Sculpt II](https://static.wixstatic.com/media/2b3d98_105fe73994424ed29f13b5c4e1234c8f.jpg/v1/fill/w_980,h_494,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b3d98_105fe73994424ed29f13b5c4e1234c8f.jpg)
Z-brush sculpted, poly-painted, based around in-game tested graybox shape.
![Rock Modeling Guide II](https://static.wixstatic.com/media/2b3d98_47f591fbcd9246c0b3dddb045b74e7c3.jpg/v1/fill/w_980,h_1270,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b3d98_47f591fbcd9246c0b3dddb045b74e7c3.jpg)
Instructions for diffuse map creation and usage of alphas in Z-brush
![Porous Rock Sculpt](https://static.wixstatic.com/media/2b3d98_de1afe3ba2824a9caa80bea134daf304.jpg/v1/fill/w_800,h_197,al_c,q_80,enc_avif,quality_auto/2b3d98_de1afe3ba2824a9caa80bea134daf304.jpg)
Modular rock sculpted in Z-brush
![Shard Rock Sculpt](https://static.wixstatic.com/media/2b3d98_2b0241c6d7e54a0ba6238d2392be42b2.jpg/v1/fill/w_800,h_370,al_c,q_80,enc_avif,quality_auto/2b3d98_2b0241c6d7e54a0ba6238d2392be42b2.jpg)
Modular rock sculpted in Z-brush
![Shard Rock & Porous Rock Combination](https://static.wixstatic.com/media/2b3d98_8f64b6b650824b38b4e8dbc526d07d9a.jpg/v1/fill/w_800,h_751,al_c,q_85,enc_avif,quality_auto/2b3d98_8f64b6b650824b38b4e8dbc526d07d9a.jpg)
Combining shard and modular porous rocks
![Porous Rock Process](https://static.wixstatic.com/media/2b3d98_30624ba3acc44543b6ec35e291f7e114.jpg/v1/fill/w_980,h_636,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b3d98_30624ba3acc44543b6ec35e291f7e114.jpg)
Sculpting, in-game rock and grass texture arrays
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Fantasia: Love Birds
Demo preceeding Fantasia: Music Evolved. Contributed to several key interactive elements: Fiddlehead ferns, Dancing flowers, Spinning flowers, Growing vines
Growing Vines: Concept, layout, leaf/vine/berries modeling, rigging/skinning, keyframe animation, texture painting, texture animation, shader setup.
Finale - Spinning flowers and fiddleheads: Concept, modeling, rigging/skinning, keyframe animation, texture painting, texture animation, shader setup.
![Spinning Flowers I](https://static.wixstatic.com/media/2b3d98_65ce24e73a6349d096a14a31467c0490.jpg/v1/fill/w_799,h_449,al_c,q_80,enc_avif,quality_auto/2b3d98_65ce24e73a6349d096a14a31467c0490.jpg)
Concepted, modeled, textured, rigged, animated spinning flowers
![Spinning Flowers II](https://static.wixstatic.com/media/2b3d98_83cd37827c954a51bd8c0c503e536d4d.jpg/v1/fill/w_799,h_449,al_c,q_80,enc_avif,quality_auto/2b3d98_83cd37827c954a51bd8c0c503e536d4d.jpg)
Concepted, modeled, textured, rigged, animated spinning flowers and fiddlehead ferns